Game Dev Weekly 7/1

Decided to start up a little personal gamedev tracking as a bit of a measurement of progress. Eventually I probably want to spice these up with gifs and such but for now I just want to get back to it so I'll leave it at this.

This week in revue:
Started back into learning by continuing
Continued where I left off with Section 7, aka Glitch Garden, aka the Plants vs Zombies clone.

This week I covered Section 7 Lecture 139 to Lecture 155 which included topics such as using the Player Preferences system, sprite sheet animation, texture compression, the animator controller, sprite slicing and bone based animation, animation chains, creating range constraints through code to be exposed to the editor, and using Unity Remote to see how your game looks on mobile.

With that said, time to start Lecture 156 "Collision Matrix in Script"

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Washington, USA