gamedev Forge Networking Remastered Salutations dear blog reader. Haku, c'antik (hello friend) Today I wanted to quickly share a networking solution I took some time to visit over the last couple days, Forge Remastered
gamedev Blog Posts Returning Soon (STAR CINDERS) Salutations dear blog reader. Haku, c'antik (hello friend) Time for some game updates and life updates. Life Updates As promised I spent a bit of time away from the blog working on health improvements, I'm happy to report that I hit my goal of
gamedev One Year Later Salutations dear blog reader~ Haku, c'antik (hello friend) It's now been a year since I started this whole "do game development every day and blog about it once a
gamedev Pointers and Missile Boats - 6/11 to 6/19 Salutations dear blog reader~ Haku, c'antik (hello friend) Things around here have been going about the same as they have for awhile now. Continuing to do the exercise and outdoors
gamedev Clarity Update - Nameplates - 6/3 to 6/10 Salutations dear blog reader~ Haku, c'antik (hello friend) In my effort to streamline and add clarity to the game I realized that whereas I had an enemy stat indicator in
gamedev Iterations and Iterations - 5/29 to 6/2 Salutations dear blog reader~ Haku, c'antik (hello friend) It's only been a few days since the last blog post but I'm trying to get back on schedule so... whatever. 😙 After
gamedev Bits and Bobs and Performance - 5/21 to 5/28 Salutations dear blog reader~ Haku, c'antik (hello friend) This week was a mostly dedicated to performance tuning, I'm finding when there are large numbers of bullets/explosions on screen there
gamedev Space Battles Stage One - 5/13 to 5/20 Salutations dear blog reader~ Haku, c'antik (hello friend) I'm heading out to see Deadpool 2 in just a bit but wanted to pop in and give this weekly update 👋 As
gamedev Navigation and Attack Runs - 5/8 to 5/12 A bit of a short week considering last week's blog post was Monday, but onwards and ever upwards we must go~ 🚀 Just about every system that was in the old
gamedev Interfaces back online - 4/28 to 5/7 A few days late on this post but better late than never. This week was mostly about updating the various user interfaces to work with the 3d rebuilt version of
gamedev Weapon online, defenses online, flight online, all systems nominal. - 4/22 to 4/27 Salutations dear readers~! We're back again with the project to get the 3d version of Star Cinders up to where the 2d version was and then forge ahead 🐱📣 I estimated
gamedev 3D Conversion Begins - 4/15 to 4/21 This week has certainly been a big one for the project, as I mentioned last week I am now in the process of fully updating/replacing the scripts and assets
gamedev Shop System - 4/7 to 4/14 Another week, another oppurtunity to make progress both on the game and in life. Despite continuing to do the daily workout routine it's no longer quite as disruptive as it
gamedev Shop Planning - 3/31 to 4/6 After last week's Cargo System I started planning out the shop system, with the image above being the design ultimately decided on. I made it through the prototyping phase but
gamedev Cargo System - 3/24 to 3/30 Despite all the great advancements of the future one thing has remained constant. We still all want what we don't have, but now thanks to the addition of a Cargo
gamedev Dialogue System - 3/17 to 3/23 For the first time in the game, you can now talk to people instead of just shooting at them. ☮️ The first thing to do was to find some portrait art,
gamedev Dialogue Planning - 3/11 to 3/16 - My Week In GameDev This week was a bit of a weird one to write a blog post for as absolutely no features got implemented or even made progress towards being made. Instead I
gamedev FTL - 3/5 to 3/10 - My Week In GameDev Continuing off last week's navigation update, this week the player can actually use the navigation to get places. Started off the week a bit lighter however and played with some
gamedev Navigation - 2/24 to 3/4 - My Week In GameDev This week was the first week I couldn't accurately estimate my work, I believed that working on a navigation interface would take two/three evenings max. It turned out it
gamedev AI Ships Active - 2/17 to 2/23 - My Week In GameDev This week I switched tasks from baseline systems to focusing on interconnecting systems. Systems that allow the player to interact with the world. One quality of life update was to
gamedev Starting on HUD and Behaviors - 2/10 to 2/16 - My Week In GameDev After getting weapon and defensive systems working in the last two weeks, this week it was time to give some love to user interface and get a little start on
gamedev Defensive Systems - 2/5 to 2/9 - My Week In GameDev A bit of a light update this week as I was out of town for the start of it, but still there were some very critical core systems that fell
gamedev Weapon Systems and a Trip to Portland - 1/27 to 2/4 - My Week In GameDev This time around I primarily worked on weapon systems and ended out the week with a 3 day trip to Portland, Oregon for a the Final Fantasy Distant Worlds concert.
gamedev Starting On Gameplay - 1/20 to 1/26 - My Week In GameDev Thankfully Dragon Ball Fighter Z didn't come out until yesterday so this week was generally very productive. 🔥🐔🔥 Most of the beginning of the week was dedicated to cleaning up some
gamedev Unity Teams Collaborate, AWS S3, and Data Driven UI - 1/13 to 1/19 - My Week In GameDev After making significant progress on the GDD last week, this week was all about starting into the setup of the project. Step one was to get the flow and functionality