Pointers and Missile Boats - 6/11 to 6/19

Pointers and Missile Boats - 6/11 to 6/19

Salutations dear blog reader~
Haku, c'antik (hello friend)

Things around here have been going about the same as they have for awhile now. Continuing to do the exercise and outdoors thing after work every day, Jaemie has even joined in and so we're going on daily hill climbing adventures now.
Even though it has ground my game dev to a near halt I can feel myself growing stronger every day.

The standard mouse cursor the game will use when there isn't any other context sensitive cursor to use. I actually have it set as a software cursor as hardware cursors require a 32x32 pixel size and I wante to let the player have the option of changing their cursor size between 32x32 and 64x64.

The highlight version of the cursor.

A context sensitive cursor, when you're hovering over an enemy it'll change into a little sword.

And when you click the enemy the cursor will react with a little highlight.

I also added a new ship to the game which is a rapid fire missile launcher boat. No lasers, or beams, just lots and lots of missiles.

Thank you for reading this far, kaqhina's (I am grateful) 💖
Kiwana'n (goodbye for a bit)